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BSDF to RGB
#1684
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I often make a cell-style toon rendering for Eeeve in Blender.
In Eeeve, I can customize a variety of toon shading graphs in combination with Shader to RGB and Ramp nodes.
While in Cycles, there is only Toon BSDF which is not easy to customize as I expect.
I know there are no APIs to convert BSDF to RGB in OSL.
I hope OSL to prepare such APIs to convert BSDF to RGB.
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